Real-Life Decision Making -- Solution
You soften your report and say that you enjoyed the game.
You might be tempted to make this decision. After all, who wants to employ
someone who is always negative?
A better approach may have been to include your positive findings with
your negative ones. For every negative point, make a positive assessment of
the game.
Above all, testers are being paid to be honest.
"I don't think anyone in QA should be afraid of giving their feedback,
even if it's negative -- as long as it's well communicated, of course," says
Nathan Pinard. He's a quality assurance manager for a game company.
"If you just go, 'This game is [garbage]!' yelling at the middle of the
production floor in front of your boss, maybe it's not such a good idea,"
says Pinard. "But if you send a really nicely written e-mail about it, I think
that's more showing that you're really willing to do anything to help the
company make better games -- not just making sure there are no bugs, but making
sure the game is good. I think that in the right place at the right time this
may even show that you're ready for promotion."