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Video Game Developer

Real-Life Activities

Real-Life Decision Making -- Solution

Support making the male-oriented games that the company has always made

You decide to play it safe. You see the female portion of the gaming audience is rising but you wonder if it's a trend that will stop by the time the game is finished. Plus, you figure the company has been selling a steady amount of games catering to the same target audience for many years, so why change?

In an industry constantly expanding and moving forward, your decision to not try something new is not looked upon well. While the company continues to sell the same amount of games they always have, the owners eventually realize they could be selling even more.

Female gamers continue to buy games at a growing rate and your decision to not include them is seen as a bad thing. You don't get invited to any more meetings because the company sees the need to expand and embrace new ideas and doesn't feel you're the person to do it. Because of this decision, the company is even further behind the times.

"As games become more mainstream, it is possible that targeting only very specific groups of people - young, and male - could harm a company," says Lesley Phord-Toy, a game director. "But if we take our cue from other media industries, you can create financially successful or critically acclaimed products that target very specific audiences only.

"I do think that companies that only make one type of game, or games targeted at a very specific audience, will probably not attract a broad range of potential employees in the long run. And for this reason, it is probably advantageous to broaden the types of games you make."